To counter the mainstream idea of rating games on the good points. I decided to rate games on their flaws. A game starts with a 100% score before being reviewed. In my review I try to find as many flaws as I can, I will try to talk the game down as much as possible, ofcourse all based on facts. A game without any flaws doesn't exist, so the closer to 100% the closer to being flawless. The main difference is that the mainstream industry always rate games on how good they are, even though I am more concerned about the weak spots of a game, spots that can ruin the game for you or show that the creators just rushed the game for whatever reason ( money mostly! ). A well polished game is worth way more than a rushed released game, full of bugs/glitches that needs to be patched within a week from its release